ARPL 559B Digital Texturing and Realistic Visualization

This course gives students hands-on experience in creating materials and textures for architectural 3D environments and compositions, as well as a solid training on how to apply those materials to Architectural scenes and objects. Students will focus on creating textures from basic images, using photo manipulation techniques as well as Photoshop procedural texturing methods and then applying such materials using proper UV setup. Students will learn how to work with material parameters and how to use shaders such as Specular, Glossiness, Bumps, Self-illuminated, Opacity and more. Individual and team oriented projects will be applied.

Credits

1.5